Dice Hoarder Guide
Two ways to run the shop — Dice Hoarder

How you play

Two ways to run the shop

Dice Hoarder stretches out over two modes: a shift-based Story Mode that fronts the mystery, and a Chill Mode that strips the narrative away for pure organizing.

Start wherever you like. Story Mode is the fuller experience — you have hired into a shop, complete shifts, and let the mystery unroll as days pass — but it never rushes you. Chill Mode drops the story entirely: one uninterrupted, story-free organizing session that waits as long as you do.

Neither mode forces speed. Official copy stresses there are no timers and the next day only begins after you stock the required shop value, so the decision between modes is really a decision about how much mystery you want in the background while you sort.

The clearest way to choose is to ask what you want out of a session. If you want a reason to keep playing — a target, a reveal, a sense that the shop is going somewhere — Story Mode is the one that gives you a plot between shifts. If you want the loop and nothing else, Chill Mode strips out the quota and the mystery and leaves the calm organizing that both modes share.

Neither mode changes what a good set looks like. Seven dice, matched in colour and material, stocked where they belong — that is the constant. What changes is what surrounds it: a day target and a story thread in Story Mode, or an open, uninterrupted shop in Chill Mode. Many players end up doing both, keeping Chill Mode for pure relaxation and returning to Story Mode when they want the mystery to move. Whichever you pick, the first set you finish will teach you more than any description can, and neither mode punishes you for taking your time.

Story Mode

Story Mode

Shift-based progression, no timers

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Chill Mode

Chill Mode

One uninterrupted, story-free session

Open crate →